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- Setstage Ski_configmanagerinstance 1 Not Working
- Setstage Ski_configmanagerinstance 1

Mar 09, 2015 The command is 'setstage skiConfigManagerInstance 1'. But i think it will not help. I had this problem too. I spoke to b3lisario, and he provided an.esp that had two MCM's. New vegas weapons of the new millenia. Then my Skyrim showed one. BTW, after you use the command, you need to.

- Sep 03, 2014 setstage SKIConfigManagerInstance 1 Oisaco1 came up with the great idea of creating a mod for that, and this is the result. Checks SKSE version and proper installation; Checks SkyUI version and proper installation; Fixes missing SkyUI MCM mod.
- I think it's 'setstage SKIConfigManagerInstance 1' without quotes of course. It's what I used to 'force' it to try and find a mod that never did end up working right. Rowena Posts: 3471 Joined: Sun Nov 05, 2006 11:40 am » Wed Feb 03, 2016 7:24 pm.
- Jan 23, 2015 Best Answer mindw0rk, 24 January 2015 - 02:07 PM. SkyUI author gave me solution. Typing in console: setStage SKIConfigManagerInstance 1. Fixed this issue. Go to the full post.
If my MCM is not showing up for you when you start your game, my mod isn't at fault .. it is a SkyUI and/or game issue.
Here is talk about this problem from the creator of SkyUI:
'When starting SkyUI on a fresh save for the first time, you may have to save and reload (the game you just saved) to make all entries show up.
Setstage Ski_configmanagerinstance 1 Not Working
The detailed technical reason why this happens is that there is a script, which manages all the menus. After each game (re)load, this script asks in the room 'hello, are there any new menus?'. In rare occasions this request may be sent before a menu has been initialized. By rare I mean Papyrus decides when to initialize and it may be instant, or it may be after 5 seconds if there are other things going on at the moment. Anyway, if the menu is initialized too late, it may miss the first request. But the menu manager will give the menu another chance to register because it asks again after each subsequent reload.
I know it's not optimal, but I tried to fix it once by implementing a lock/wait mechanism in Papyrus and that went horribly wrong. A simple workaround for this issue is 'load a game, if a menu is missing: quicksave, quickload'.
Setstage Ski_configmanagerinstance 1
You can try Woodclaw's suggestion:
'. open the console and type: setstage SKI_ConfigManagerInstance 1
Usually this forces the MCM to recognize the new menus.'
You can also check here (last page) for causes and a solution:
http://forums.nexusmods.com/index.php?/topic/901487-mcm-configuration-not-showing-mods/
